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God of War Prototype

God of War Prototype

A gameplay prototype recreating core combat systems inspired by God of War.

Unity Prototype

2025-06-11

Software Used: Unity, Blender, Visual Studio, Photoshop, Audacity

The God of War (2019) prototype is a gameplay prototype developed in Unity for the Platform Development 2 course in DAE, Howest. For the course we had to pick an existing game (like Mario 64), choose 3 of its core mechanics and recreate them in a prototype in Unity. I chose God of War (2019) and recreated the following mechanics: core combat system (light attack, heavy attack, blocking, parrying), axe throwing (and interacting with the environment), and simplified enemy AI.

Screenshot of the prototype showcasing the combat system

Screenshot of the prototype showcasing the combat system

Since its a prototype, we werent obligated to add any visuals or polish, but when I had the core mechanics working, I added a bunch of assets and animations to make it more visually appealing and more like the game itself (not claiming its anywhere near that because it clearly isnt, but I still tried my best).

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