
God of War Prototype
A gameplay prototype recreating core combat systems inspired by God of War.
Unity Prototype
2025-06-11
Software Used: Unity, Blender, Visual Studio, Photoshop, Audacity
The God of War (2019) prototype is a gameplay prototype developed in Unity for the Platform Development 2 course in DAE, Howest. For the course we had to pick an existing game (like Mario 64), choose 3 of its core mechanics and recreate them in a prototype in Unity. I chose God of War (2019) and recreated the following mechanics: core combat system (light attack, heavy attack, blocking, parrying), axe throwing (and interacting with the environment), and simplified enemy AI.

Screenshot of the prototype showcasing the combat system
Since its a prototype, we werent obligated to add any visuals or polish, but when I had the core mechanics working, I added a bunch of assets and animations to make it more visually appealing and more like the game itself (not claiming its anywhere near that because it clearly isnt, but I still tried my best).