

A gameplay prototype recreating core combat systems inspired by God of War.
Built as a programming assignment, this prototype aims to recreate the mechanics of God of War 2019 combat. The project explores how animation timing, hit detection, and camera feedback combine to create a satisfying player experience. I developed core mechanics such as light and heavy attacks, enemy AI, hit reactions, and most importantly, axe throwing. By focusing on iteration and polish, this prototype taught me how subtle timing and feedback loops define what makes action gameplay truly feel good.
Software Used: Unity, Blender, Visual Studio, Audacity