rohán phaff

Hollow Echoes: Monument to Mycelia
Hollow Echoes: Monument to Mycelia

Hollow Echoes: Monument to Mycelia

A concept piece exploring atmosphere and storytelling through environmental design.

Created for the 2D Graphics course at DAE, Hollow Echoes – Monument to Mycelia explores tone and world-building through light, color, and composition. The goal was to design a setting that felt unsettling — an active shrine created by a mix of fungi and more grounded materials. This project taught me a lot on iterating on visual designs and finally how to blend that with technical skills by sculpting forms in Blender and painting over them in Photoshop. The result is a calm but unsettling glimpse into a world stuck between decay and rebirth.

Software Used: Photoshop, Blender