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A fully custom node-based routing tool for Unity, built to simplify AI navigation and path logic across dynamic environments.
A personal exploration of loneliness and discovery - blending concept art, atmospheric design, and interactive storytelling.
Developed a save and loading system for an AR train-building simulation - bridging reliability, performance, and clean user experience.
A visual study of decay and rebirth, mixing organic architecture and subtle storytelling through shape, color, and function.
A systems-focused recreatino of core combat mechanics, camera control, and simple enemy behavior.
A fully realized horror creature built from sculpt to render, capturing form, texture, and presence in a single haunting frame.