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A fully custom node-based routing tool for Unity, built to simplify AI navigation and path logic across dynamic environments.
Grindy is built for anyone who doesn't have time to tend their garden. It's fast, fully recycled, and shaped with a warm, family-friendly design.
A personal exploration of loneliness and discovery - blending concept art, atmospheric design, and interactive storytelling.
Developed a save and loading system for an AR train-building simulation - bridging reliability, performance, and clean user experience.
A visual study of decay and rebirth, mixing organic architecture and subtle storytelling through shape, color, and function.
A systems-focused recreatino of core combat mechanics, camera control, and simple enemy behavior.
A fully realized horror creature built from sculpt to render, capturing form, texture, and presence in a single haunting frame.